Vesper
2023-2025
Here are the 3D environment pieces and props created for Vesper as part of the development of the video games Chromagy, The Seraphless, Frog Hollow, and Lanterns of Nightfall.
From December 2023 to July 2025, I had the opportunity to work at Vesper as an Art Director.
Vesper was both a development studio and a video game creation platform. Our goal was to build a tool capable of generating a complete video game simply from a script written by each user.
From December 2023 to July 2025, I had the opportunity to work at Vesper as an Art Director.
Vesper was both a development studio and a video game creation platform. Our goal was to build a tool capable of generating a complete video game simply from a script written by each user.
Chains of the Eternals
2022-2023
I had the opportunity to work on the MMORPG Chains of the Eternals as Art Director and game artist.
I was responsible for most of the in-game environments of the first (and only) biome.
The City of Mar is the starting point of the adventure, where all players begin their journey. It's a neutral city located in the middle of a desert, thriving on the exploitation of an unstable and malevolent resource that lies at the heart of many quests.
It was a truly exciting assignment that allowed me to explore a visual style blending an isometric 3D perspective with a more 2D-ish approach, inspired by cel shading.
Chains of The Eternals aspired to be the first open world MMORPG (Massively Multiplayer Online Role-Playing Game) in DeFi. The game was fully hosted on chain, without centralized entities, providing a unique experience to users while playing together.
I was responsible for most of the in-game environments of the first (and only) biome.
The City of Mar is the starting point of the adventure, where all players begin their journey. It's a neutral city located in the middle of a desert, thriving on the exploitation of an unstable and malevolent resource that lies at the heart of many quests.
It was a truly exciting assignment that allowed me to explore a visual style blending an isometric 3D perspective with a more 2D-ish approach, inspired by cel shading.
Chains of The Eternals aspired to be the first open world MMORPG (Massively Multiplayer Online Role-Playing Game) in DeFi. The game was fully hosted on chain, without centralized entities, providing a unique experience to users while playing together.
Infinity Keys
2020-2021
Here are all the characters created for the video game Infinity Keys, developed by Eludice. I was not responsible for the character designs, only for the (very) low-poly 3D modeling.
Infinity Keys was an online multiplayer video game, hosted live by a game master during each session, and designed to fill the gap left by the closure of escape rooms.
Infinity Keys was an online multiplayer video game, hosted live by a game master during each session, and designed to fill the gap left by the closure of escape rooms.
SToryfab
2015-2018
Some 3D models created during the development of Storyfab, a mobile application by Spooklight Studio.
Developed between 2015 and 2018, Storyfab enabled users to create short augmented reality animated films using their smartphones.
Several pre-made themes were available. The scenes below showcase a selection of the assets that users could use to enrich and customize their film environments.
Developed between 2015 and 2018, Storyfab enabled users to create short augmented reality animated films using their smartphones.
Several pre-made themes were available. The scenes below showcase a selection of the assets that users could use to enrich and customize their film environments.
Spooklight Studio
2018
Props I've made for demo projects on Magic Leap (2018).