Since March 2022 I hold the position of Art Director and writer on a video game called Chains of the Eternals.
My role is to build its visual development (and ingame production) from scratch, but also the whole lore and quests that I imagine and compose.
It's a very inspiring mission on which I can fully stamp my imprint, while creating an entire universe.
Here are some works I did for the game, from character designs to ingame environments.
My role is to build its visual development (and ingame production) from scratch, but also the whole lore and quests that I imagine and compose.
It's a very inspiring mission on which I can fully stamp my imprint, while creating an entire universe.
Here are some works I did for the game, from character designs to ingame environments.
Everything is fully designed for the game, from scratch.
Except for most spell and class feature (character selection) icons which are placeholders (random temporary elements only for reference purpose).
Except for most spell and class feature (character selection) icons which are placeholders (random temporary elements only for reference purpose).